Dylan Amos

I'm Dylan Amos, a Senior Technical Artist

about

I am a Technical Director with more than 10 years of experience in technical art and Unreal Engine development. My work centers on optimization, gameplay systems, and technical research. I oversee technical implementation across multiple projects, define project architecture, profile performance, and resolve the problems that emerge between creative goals and production constraints.

Most of my development work is in C++, Python, and Blueprints. I build replicated gameplay frameworks and production tools, evaluate new engine features and development techniques, and turn that research into workflows teams can use. My work has supported projects for organizations including Epic Games, NVIDIA, HP, Festo, Lenovo, Mitsubishi Motors, and General Dynamics.

I created Unreal Directive to publish practical Unreal Engine research, tools, and documentation. I also founded Nyarenari, where I develop games and software.

experience

projects

BLITZ

Yuga Labs' Otherside Platform · 2024–2026

A Blueprint-only multiplayer shooter framework for Yuga Labs' Otherside platform, covering custom ability architecture, Morpheus replication, gameplay systems, playtesting, and live operations tooling.
Unreal Engine Blueprints Otherside Development Kit CLOGAS Morpheus Replication Multiplayer Replication Gameplay Systems Projectile Systems Inventory Systems Playtesting Admin Dashboard Shooter Web3

Virtual Detroit Lab

Epic Games · 2024

A multiplayer automotive innovation lab for Epic Games staff and automotive clients, built for training, product demonstrations, and collaborative design sessions.
Unreal Engine C++ Blueprints Pixel Streaming Replication Multi-user Collaboration MetaHumans Training Automotive

Real-Time VR Design Review

Harley-Davidson · 2024

A real-time VR review tool that helped Harley-Davidson teams inspect motorcycle configurations, finishes, and design options with leadership.
Unreal Engine C++ Virtual Reality Interaction Systems Product Visualization Design Review Configurator

Outlander PHEV Interactive Experience

Mitsubishi Canada · 2025

A pixel-streamed automotive experience for exploring the Outlander PHEV, configuring the vehicle, and moving shoppers toward dealership discovery.
Unreal Engine C++ Pixel Streaming Configurator Digital Twin UI/UX Website Automotive

Industrial Automation Showroom

Festo · 2024

A virtual industrial automation showroom for onboarding users to Festo factory equipment, training flows, and product demonstrations.
Unreal Engine C++ Pixel Streaming Digital Twin Interactive Hotspots UI/UX Website Training

Recognition

Skills

Optimization Project Architecture Gameplay Systems UI/UX Web Development Leadership Teaching Performance Profiling Technical Documentation Procedural Content Generation (PCG) Multiplayer Replication

software & tools

Unreal Engine
Godot Engine
Autodesk Maya
Blender
JetBrains Rider
Figma
Visual Studio Code
PostgreSQL

languages & frameworks

C++
Unreal Engine Blueprints
Python
TypeScript
JavaScript
Bash
HTML
Qt / QML
CSS
Tailwind CSS
Next.js
Node.js
REST API
React

version control

Git / Git LFS
Perforce

Built Using

This portfolio was built with Astro, TypeScript, and TailwindCSS, and is deployed on Cloudflare.

© 2026 Dylan Amos

Get in touch

Have a project, role, or question? Send a message.