Hey, I'm Dylan — a seasoned Tech Artist boasting 7 years of experience. My passions are in gameplay systems, optimization, and problem solving. My focus is Unreal Engine.
About Me
I am a seasoned Technical Director at Theia Interactive, where I lead the development of immersive and high-performance experiences tailored to meet the needs of a varied clientele. My approach to problem-solving is rooted in a unique blend of artistic vision and technical prowess, with a track record of pioneering innovative solutions.
As the founder of Unreal Directive, I've established a dynamic platform to share cutting-edge research and knowledge in Unreal Engine, reflecting my commitment to excellence and education in the field.
In my downtime, I indulge in gaming, reading, sketching, and research, each of which fuels my passion for continuous learning and creativity.
Projects
Unreal Directive
A custom-built website built using NextJS, TailwindCSS, and React to teach and share my extensive Unreal Engine knowledge.
Theia MetaHuman Plugin
An Unreal Engine C++ plugin that allows developers to drag-and-drop highly customizable and game-ready MetaHumans into any project.
Epic Games Detroit Lab
An Unreal Engine multi-user experience built by Theia in collaboration with Epic Games.
Widget Studio
An Unreal Engine plugin built with C++ that provides sleek, modern, and intritive widgets to quickly and easily create user interfaces.
OPTIM
An Unreal Engine plugin built with C++, Python, Qt, and QML that streamlined the importation, optimization, and organization of CAD and Datasmith files.
Skills
- Unreal Engine
- Jetbrains Rider
- C++
- Python
- Qt
- QML
- Git
- Perforce
- Blender
- Maya
- 3dsMax
- Figma
- JavaScript
- React
- TypeScript
- NextJS
- TailwindCSS
- GraphQL
Experience
Technical Director @ Theia Interactive
Chico, CA
As the Technical Director at Theia Interactive, I oversee the company's Unreal Engine pipeline, including implementing cutting-edge techniques, industry-leading best practices, and efficient project structures and workflows.
2021 - CurrentLead Technical Artist @ Theia Interactive
Chico, CA
As the Lead Technical Artist, I spearheaded a dedicated team working on Unreal Engine project automation and optimization, crafting developer tools to enhance efficiency, and developed replicated gameplay systems.
2019 - 2021Technical Artist @ Theia Interactive
Chico, CA
As a Technical Artist, my focus was on developing tools to streamline developer workflows, crafting and implementing photorealistic materials using Substance Designer, and writing automation and optimization processes for Unreal Engine projects.
2017 - 2019Contact
Please contact me directly at [email protected] or through this form.